12/10/2023 0 Comments Elite dangerous powerplay hostileFactions generally fall into one of two main categories: Minor Factions, which are organisations that can control anywhere from dozens of star systems to a single station, and Superpowers, which are large political unions of Minor Factions that share a similar, overarching culture and economic ties. Humanity in the 34th century is divided into thousands of unique factions, each with their own history, culture, and ethos. Insignia of the Empire, Alliance, and Federation ![]() From these worlds individuals and governments seek new opportunities deep in unexplored space. They bring a rich tapestry of cultures and beliefs to the dark of space. The independent systems still constitute the bulk of the human inhabited systems. This has forced the two older powers into realising they no longer dominate. In a short period of time the Alliance has expanded from a handful of worlds to a much larger coalition of systems, united politically for stability. ![]() A new player has made their presence felt. It’s not a total peace here and there some conflicts smoulder. The constant proxy and low intensity conflicts of the previous decades have now reduced in number and relations have stabilised. ![]() Currently, much of human space is at peace the cold war between the two great factions of the Federation, the oldest interstellar nation, and the Empire, born out of brutal secession from it, has thawed somewhat, but the potential for a crisis is still there.
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